The lack of a massive open world also does wonders for In Tanta We Trust, since DLC now feels like an incredibly-tight, focused experience rather than the borderline-bloated mess that the base game felt like. "Frey can help her out by using attacks that freeze enemies, allowing Cinta to use attacks that deal massive damage" The downside of this is that you’ll be spending a large part of the DLC’s opening levels without your magical traversal abilities, making running through the repetitive corridors of the tutorial level more of a slog than it really should have been. It makes sense in the context of the story, since you’re essentially inhabiting the body of a different person in the past. One of the first things that happens to you In Tanta We Trust is the complete loss of all of your powers and abilities, with the DLC essentially acting as a reset to your power level. The best ability that you get fairly early is undoubtedly Skewer, which basically allows you to throw a massive spear that can stun enemies, allowing Cinta to nail them with an Allied Strike for a frankly absurd level of damage. The DLC brings with it a host of new powers, and your new starting power giving you a melee option does a lot to make the combat start feeling good before getting to the mid-game point. When it comes to combat, Forspoken has never felt as good as it does in In Tanta We Trust. For example, if your health gets too low, she’ll teleport next to you and set up a barrier that blocks attacks and heals you and Frey can help her out by using attacks that freeze enemies, allowing Cinta to use attacks that deal massive damage. Her moveset revolves largely around supporting you and getting support from you. Her integration into the game’s combat is done in an interesting way. Rather than just being a presence in the story, Cinta also actively takes part in the many battles you’ll fight. When it comes to gameplay, the biggest addition in In Tanta We Trust is Cinta as Frey’s constant companion. " In Tanta We Trust still represents a massive uptick in quality when it comes to the writing" Since the DLC expects that you’ve finished the base story of Forspoken, it’s quite quick to drop a major spoiler about Cinta from the moment you first meet her, but it is this very spoiler that makes her such an interesting character to feature so prominently in Forspoken: In Tanta We Trust. Despite her modernisms in speech still being present, they don’t seem nearly as annoying as constantly shouting expletives every time she fought monsters in the early parts of Forspoken.Īnother interesting turn the story takes is by introducing a historical version of a pivotal character in Forspoken’s backstory-Tanta Cinta. Rather than coming off as an incredibly whiny character like in the original, In Tanta We Trust taking place after the events of Forspoken means that we have a Frey that’s much more mature, a lot less annoying. While the story continues to be a much weaker part of Forspoken than its gameplay even in the DLC, In Tanta We Trust still represents a massive uptick in quality when it comes to the writing of our protagonist Frey. The moment is so incredibly pivotal in the backstory of Athia that it essentially gave us the primary reason for the Tantas having gone insane in the main Forspoken campaign. In Tanta We Trust essentially throws you back into the past of Athia, just in time to witness the Purge of Rheddig-the event responsible for much of what went wrong in the world of Athia that we saw in the base game. With its DLC, Forspoken takes a rather interesting approach to both gameplay as well as story. Forspoken has since been in quite a few headlines both good and bad, and five months since its original release, we now have a new DLC to play around with: In Tanta We Trust. The last time we spoke about Forspoken back when it originally came out, we thought it was a generally fun game marred by exposition and weighed down by the demands of having an open world.
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